(Mega)Traveller/Dark Conspiracy Crossover

Traveller eventually gave way to MegaTraveller, and I soon had a group of players in the real world gaming on a fairly regular basis. The MegaTraveller campaign eventually reached a point where the players were on a very long mission that had degenerated into little more than deciding where to jump next, and seeing if anyone shot at them, thus delaying their inevitable arrival at the goal. I needed to spice up the game. I thought back to the games that had been the most successful in my past. They all involved the players facing something that was out-of-the-ordinary, if not downright bizarre. I loved watching a player’s face as they came to the sudden realization that things were far worse than they’d suspected. And if I could throw a bit of a moral dilemma in to make the decision a little less clear-cut, then so much the better!

My intro (and retro)-spective search led me back to my best villian: Sebastian Gailbreath, a character who had been introduced in my Classic Traveller campaign in college. In that game, the players had unleashed a being on the Imperium that was so evil, that even Grandfather (of the ancients) had locked it away. From the players point of view, they had eventually defeated Sebastian. But his followers continued to wreck havoc in the Spinward Marches, and it wasn’t long before they were called upon to once again continue their hunt of the elusive Sebastian Gailbreath. The following campaign is the result of the older Classic Traveller storyline colliding with the newer MegaTraveller story.

The collision would thrust the current unsuspecting, hardcore sci-fi group into the midst of a modern horror story. A story set in the world of GDW’s Dark Conspiracy. The ruse (as you’ll see) was so successful, that it took three gaming sessions for somebody to get the idea that something was horribly amiss.

Here, for your perusal and enjoyment, is the chronicle of their story. I invite you to hop on board and follow along. It is going to be one hell of a ride!

The Crossover is a story in fifteen parts. Since there were sometimes months between gaming sessions, I took to writing down important things that had happened in the previous session. It served as a memory-aid to the players, and also allowed me to clarify points that may have become retroactively important as I developed the storyline. The first write-up was little more than a rough outline. By the end, they were looking more and more like chapters of a novel.